A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Ahhh.. It's my pooor mistake, I misunderstood ResetBounds/LocalBounds()... It works. Thanx a lot !
I used Sprite.SetVertexAttribute for changing vertices, but SpriteRenderer's bounds was not changed. Also, it dosen't seem to work ResetBounds()...
Snapping vertices or bone positions to pixel unit. We already have 'Snap' option in Custom Outline or Custom Physical Shape mode in Sprite...
Thank you for your advice. I was able to do what I want on runtime with some makeshift ways. [ATTACH] In comparison with SkinnedMeshRenderer, I...
in your example, is only one renderer? you said 'Sprite Swap', i quess... but there should be two renderers for leg and pants, what i want to do...
I can't share those on runtime. Of course in editor, I can do this manually. assumes that Legs sprite has 3bones, Pants sprite has 3bones, and...
First of all, in runtime we can create a sprite with all of its elements, such as vertices, uvs, bones, weights, and so on,.. it is accomplished...
please runtime setters for rootBone and boneTransforms of SpriteSkin. plz, plz, plz,...