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hello everyone! thanks for sharing your knowledge with me, i finally have some time off work this coming week and am looking forward to...
hi again, i finally had some time to implement this and it works great, thanks for the reference.
hello everyone, here are some pics. i scrapped the original idea and am adding some customization options to a pet character but am presented with...
hi im new to modeling in blender and just imported a new addon for a character into blender from another modeling application and am looking to...
hi, i have found why i couldn't communicate between objects with the interface and no longer need to expose the variables, i feel like a moron for...
hi, i have one more question. i was wondering how to make interface variables appear in the inspector, i have been reading how to do it but most...
i figured it out thanks, that was the best tutorial yet.
wow... if i only would have known that earlier :D im like a cave man when it comes to interfaces like that, im gonna have to rewrite alot of my...
i need to iterate through a list of spawn objects then return whether it is a world default spawn, checkpoint, player placed spawn or base spawn....
hi, here's a noob question. i have been wondering how to enumerate custom scripts but cant figure it out. after surfing msdn docs and unity forums...
hi, sorry for the long response time. i have a 14 hour work shift and work has been crazy lately, it just died down and now i can focus on my game...
hi, i was wondering if it is at all possible to return a variable's existence via a string in a command window. i have a few ideas how to do it...
i should really stop coding when im tired :D and things like that won't happen anymore, the issue was it was reading from both local (the spawn...
im assuming you mean this? when selected and the arrows come up z+ is forward on the model.
hi, i have been working on a spawning system and have been wondering why rotations and positions for players spawned are incorrect, it uses a list...
figured it out!
thanks for the example, and the link, though i seen that link already but never really looked at it. looking at both, i may have found my issue...
true, that it does but. it doesn't have what i need in it and i don't feel like learning that script then re implementing what i currently have in...
here is what i currently have, the character controller revolves around rigidbodies and i have cut it out of the mass block of code and am...
the standard assets fps controller is useless for what i need it for, it's too fixed function. i need one (like mine) that is totally dynamic and...