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I switched back to MonoDevelop and rebooted a couple of times and now I've tried this again. This time when I selected Debug->Attach Unity...
I've been using Unity 5 with MonoDevelop for a while now and successfully debugged Unity Android apps on my phone without too much trouble....
That's interesting, our experience so far has been that a zoom mechanism is intuitive and provides a reasonably good experience. Either way, in...
We've been experimenting with a zoom feature in our VR app and it seems to work pretty much how you would expect. With the earlier custom Oculus...
Thank-you - that explains the problems. It's obvious in retrospect but I don't think I would have spotted it without your help. I've switched the...
Apologies if this is in the wrong place, I'm not certain where best to post it. I am trying to create a Quad, load a texture into it and display...
I've just upgraded a machine to Windows 10 from Windows 7. Unity was already installed on the machine and seemed to be working fine. Now that I am...
I have reported a bug and attached a 7Zip of the main files in my project. I can attach the whole thing if it helps but its about a gig. The...
The OVRScreenFade script seems to work fine (at least for initial Fade In). Just drag it onto your Left and Right Eye Anchor objects in the...
I'm building a fairly simple VR app using Unity 5.1.1 (free) and running it on a Samsung S6 Gear VR. When the app starts up the Unity logo...