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Indeed, upgrading the Input System seems to fix a lot of my issues which is awesome. I neglected to enable and check the preview packages and had...
I was actually just in the process of trying out what you're suggesting here, to make the gaps between different Interactions very small, though...
I don't understand what isn't basic about what I'm trying to do or even how it's any more complex than your example. If I were to drop...
Thanks very much for spending the time to do this, I appreciate it. However, this still doesn't accomplish what I need it to. I'm sorry, up until...
Thanks for your reply. What you suggest is how I thought it should work, where you simply check the interaction type for the performed callback,...
I'm working on an action game in which there is one attack input that has different results (in different contexts during regular gameplay)...
I was having the same issue, found your thread in trying to search for an answer, and then figured it out myself. It works if you add using...
I don't really get the logic here. I see Unity devs saying this is for clarification and to minimize confusion, but it's not clarification, it's...
So I've got a game that centrally takes place in lots of hallways. And there is one central audio source that moves through these hallways. It's...