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What are the limits of the convex collider? (255 tris, something else?)
This is very interesting and I assume much better than adding/removing components. My main problem though is how to manage game states so I can...
That's very helpful! Would you mind elaborating a bit? What do you think of the idea of an entity with game state tag components? I am actually...
How would you go about toggling systems depending on game context? Here is an example to illustrate what I mean: I have 3 tag components...
- I think you would have to set the component data manually after instantiating, but I'm not sure about that. - About the references, there is a...
Can't you achieve that with archetypes?
Thank you both, that seems to do the trick. I want some [AlwaysUpdateSystem] systems to run only on specific scenes. E.g. an Input system that...
I want to create/destroy (not enable/disable) them to get use of the OnCreate/DestroyManager methods. I finally found part of the solution:...
I've found the DisableAutoCreation attribute, which appears to do what I want, which is to never start a system on the first place (Is that...