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Yes so far this seems to be a fix for our case as well! We were having that bug since we were using 2021.3.25 (starting from a couple months ago)...
Update: After followign this recent thread that was reporting an issue similar to mine (the biggest difference was that the issue was happening...
The game has been released 2 years ago and we are still supporting it for at least another year. Unfortunately it's quite a complex game, and it...
Thank you, we'll surely try this way at some point because definetly this could give a good idea about what could be the issue, it's going to take...
Hello, We have been working on a game (Easy Red 2) for several years and we always managed to make it run with a very good performance, the game...
Hello, in our project we are able to disable the SSAO just like SparrowGS describes, however on the final build when at runtime, disabling the AO...
I just noticed that there is an official support forum and I moved my question there:...
Hello. I have a problem with Avatar Masks when using Child-Of Constraint. Basically i have a "itemPos" transform on my haracter prefab, that I...
Thank you. I still encounter a similar problem on PC: The grass doesn't show at runtime at first, but after a couple minutes it start working,...
Hello. I'm using your assets to try to replace unity grass only for the moment. Following your tutorial, I added the Terrain Proxy to a configured...
Got it. My version in fact is 7.1.8. As you already know, since we have to target Nintendo Switch we are stuck on finding a good way to optimize...
Unity terrainLit: [ATTACH] Microsplat all terrain darkened (happens in some places with the camera near the ground) [ATTACH] Microsplat no...
Hello JBooth, we talked with you via mail some days ago for the transparent problem on Editor and Switch. We updated the packages and now most of...
Hello. doing like that we got a problem were we cannot fade the transparency but only make it total or none.