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Many thanks Ntero - EditorApplication.OpenScene() worked perfectly. Unfortunately, I then tried EditorApplication.OpenSceneAdditive to combine...
I am having trouble getting Application.LoadLevel to load scenes as part of an Editor script. To test it out I added a simple command as a Editor...
Hi Targos - long time no talkee :-) Well I am trying and certainly haven't given up! R.
Now there's a big temptation! R.
Sadly the bus factor (http://en.wikipedia.org/wiki/Bus_factor) has intervened. A game of that nature is too big a project for me alone given that...
Great -I'll give it a go tonight - many thanks Eric. Richard.
I want to use a C# XML reader which is linked to via using System.Xml; and used with calls like tableParser = new...
Oooooo! Looks VERY nice!. Richard.
Boxy, Have you tried turning up the brightness of the light used in creating the lightmap (you can turn it down again after creating the...
I assume newPos is just the players world coordinates? I'll give it a try, thanks, Richard.
I am trying to get the position (in terrain units) that the character controller collided with the terrain (so I can use it in...
Wow Boxy - that pixel error slide is a big tip! I was getting bad slow down on turning and changing the pixel error help a lot. thanks,...
OK - I seem to have sorted it - the cube was drawing at the world origin not the local origin. Richard.
With and without the in-game lights the Textured mode is slower than the wireframe mode. Richard.
But presumably there is no z-buffering, shading etc. Something must be faster, because if I rotate my scene in wireframe mode (with all objects...
Mmmm... must be a problem at my end then. Thanks for checking. Richard. PS Are you on Leopard? Edit: Re-booted in 10.4 and still can't...
I have a Gizmo drawing script which worked fine with 1.6, but appears to be broken with 2.0. The icon drawing works, but the DrawWireCube isn't....
Very cool! Nice to have a house on the river :-) Richard.
thanks Eric - I'll give that a go. But you still need to see the structures in the region you are sculpting - optionally in wireframe to speed up...
I find that when I try sculpt the terrain when there is a large amount of (non-terrain) geometry in the scene the sculpting slows down quite a...