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Yeah i had this problem.
How can i make physics like in the new nfs most wanted ?
Could you show a picture of the sunshafts ?
Try to set the gravity to 0 in start()
the projector class only has a definition for material and not for materials, so use : proj.material.SetTextureOffset( textureName, uvOffset );
i think you have to use this : Projector proj = GetComponent<Projector>() as Projector; instead of : Projector proj = GetComponent<Projector>();
Is there any update ?
Also you would need to brighten up the bright areas in the lightmap :)
Hope it can be used for hdr. so if you are in an area which is dark then the brightness of the blur would go up if thats right :)
Mabe If you just asign one gameobject and the rest is blury also another material with a custom material could help ;)
If you can get the depth with the raycast you need to place a blury texture over it . If thats possible.
I really hope the dof will come soon.
Is it compatible with the car tutorials sound controller ?
Will the physics pack also include the visual effects for example smoke and skidmarks
So will the lite version contain no car and only the physics or will it contain a example car with the physics?
It looks really great hopefully the physics won't be too expensive. How much will it cost ?
How much will the lite edition probably cost ?
Are you using wheel colliders for the physics ?
You can use the car tutorial car or the car from the race demo from this site : http://unity3d.com/support/documentation/examples-1.x/ . It...
Are those shaders based on the ati car paint shader ?