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This could potentially be awesome. There's far fewer customers but the app market is also far less flooded
1: Programmer primarily. Although as an indie you incidentally become designer, marketer, project manage, etc. 2: Bachelor of Interactive...
Interesting. Mostly for the ticket to Unite.. Could always use more unity licenses though. I might start brain storming some game ideas!
C++ is my language of choice, so naturally I use C# when using Unity.
I just ran that image through google and I seemed to have found the original thread on the Unity forums. He/she is a norwegian artist going by the...
I'm not too sure about the situation in Brazil, but if the government won't pay your way through a 3D modelling/animation degree I would suggest...
I support this idea, just because reading the threads on there would be good for a laugh. Quick question, how do you expect to ensure that...
I run the twitter for my indie game dev studio, and also my personal one. Devour Games: https://twitter.com/#!/DevourGames My one:...
What you're asking for is fairly simple. If you want it to orbit circularly at a fixed height just write something along the lines of: (C#)...
You've covered the majority of social aspects a single player game can have. Only other thing i can think of off the top of my head would be to...
Wow, 40k is huge. I think I'll dedicate some time to stress testing between my current and next project. I'll post up some results when I do.
There was nothing expensive in any of my scripts. I can't remember what shaders (etc) I was using at that specific time. I don't doubt that I...
The iPhone 4 and iPhone 3GS and iPad 1 have the same GPU so the 3GS should definitely keep up well. Obviously you don't want to ditch the 4 or...
Yeah. Somewhere in your game logic you'd check for a touch each update, which in c# will look like: "if(Input.touchCount > 0) {//do stuff here}"....
As for the catching pirates topic, I wouldn't suggest advertising that your game has been cracked and is available for free. Although, you could...
You can simply raycast from the finger into the screen each update and then it's just standard collision detection with the object from there.