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The error could come from the DepthNormals pass where the _BaseTexture is not actually used. This usually throws errors only on build and not in...
Add support to change UniversalMaterialType via Material.SetOverrideTag. At the moment, if you want a single shader supporting both Lit and Simple...
I find those numbers from the GDC a bit odd as well. Here we have a statement from Ali on may May 25, 2023 Tastes and Trends Q3 2023 was...
Sure :) https://docs.unity3d.com/Packages/com.unity.shadergraph@13.1/manual/Custom-Interpolators.html
There is. Press space in the vertex stage to create a new interpolator, give it a name. Then create a new node and search for your interpolator to...
I guess the solution for asset store devs would be to have a scripting define so both APIs can be used, and the compatibility mode option could be...
It is not working?
Hey there, I recently got some reports that GPUI CrossFade is not working with the Vegetation Engine, but at closer inspection it looks like it...
I think this option is only for the built in render pipeline...
Even if it is out in unity 6, we still need to support at least 2 previous major releases, with regular written shaders, because most of the users...
My only hope if that
block shaders... unity's half life 3
Hi there, I must confess, I don't bake lightmaps myself, however, I tested the systems over the years and I would like to share some of my...
I want to chime in as well regarding the sub-menu alignment or better said misalignment which is quite ugly (23.2/ 23.3): [ATTACH] The issue...
Nice! Thanks for the answer. I was curious how they are categorized because I used Tim Jones' Shader Playground as well ( AMD too because it was...
Hi @BenCloward, can you share more about the process of measuring the GPU cycles? What tools did you use, on what platform, GPU, etc... Thank you!...
Hey, the dashboard's NOT COOOOONNNNNEEEECCCCTEEEED label, a feature that I never use, is trimming all my project names making them hard to read. I...
I don't think unity will track any files that are created after installation, I think it is just doing a 1 to 1 check and delete the files...
So glad I found this thread :) Since some of you have experience with the pivots baking maybe you can help. I was trying to decode the pivots...
The purpose of the block shaders is to get rid of this idiocracy below. The abstraction will benefit not just written shaders, but also Shader...