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Hello, something which seems have not being specified or I could not be able to find a reference for is a transitioning from a Plus plan to a...
Thank you Alex. At the end, we did it ourselves.
Hello, does this asset allow to use the Windows Phone "Share Picker" functionality? [ATTACH] The corresponding of the "Share dialog" in iOS...
Hello, we are using JSON .NET and it works perfectly. One thing about Unity Cloud Build (UCB). When we build (for iOS) on our computers, the...
Hello, we have the exact problem with version 5.1.p3. Can you please send me a link to a pre-release of 5.1.4? Thank you Is there a date in...
Does your "myObj2" GameObject have a MonoBehaviour attached to itself? If yes, you can try to use the OnSpawned event...
Hello @lacost, a small question, maybe it is not that important. In the Unity documentation, Platform Dependent Compilation page there is written...
They have updated the asset and now it works fine. Well done.
I had the same issue, added the necessary frameworks, but it did not work. @Mage Co User @ababab5 and I had the same issue. ababab5 suggested...
Hi @ababab5, our team is having your exact same error. Did you manage to solve it somehow? Are you using Unity 5.1.2p1? There were no errors with...
Is it possible that PE makes some small changes on the project prefabs when you save the current scene? Whenever I save the scene and I have...
Hi @Meltdown, can you mention these API methods you are referring in this comment? Thank you
Hello @lacost, for those who have bought Ultimate Mobile, when can we expect to see it updated with iOS Native 7.2? Or can you send me this...
Hi Allan, we have the same exact issue. Did you manage to solve this problem? Did Stan help you in some way?
Hello, we just purchased your assets. Made a new and empty project in Unity 5.1.2. We got the same error as chaneya in message #97...
Same problem here. It is faster, but sometimes the dependency check process will stuck. Too bad, it could be a terrific asset but it is sometimes...