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You're right it's from HDRP 13+, this is from What's new section in HDRP
the docs say it, maybe they corrected it
Thanks that helped. At the end we ended up making it work, providing code for anybody interested. The collider copy at the end is not needed if...
Hello, I could use help with changing cloth sim at runtime. I have multiple sets of clothes, let's say 2 pair of pants for start. They are both on...
The problem was downscaling (from larger texture size). After turning on mipmaps, it looks ok. Usually you don't turn it on for 2D, but for VR...
Hey guys I have the worst result for images on canvas while having 2x AA enabled. 3d models look fine, jagged but fine compared to edges of canvas...
Happens to me also. Was working fine, then one day it just crashes after a second when running a scene. It always crashes on that scene (a very...
Deleting cache helped me: %localappdata%\Microsoft\VisualStudio\14.0\ComponentModelCache
The bug says linear color space is ok, but I'm in linear color space and getting that. I still voted.
I have a similar problem with my indoor scene. Baked GI doesn't look even close to realtime. Any ideas how to debug? The first image is realtime,...
Our problem was it was custom shaders that distorted texture to make it look animated. As soon as I turned that off fps jumped. The overall ui...
Use 2DRectMask. Almost no overhead.
Hello everybody, I'm optimizing UI and I noticed I can't get beyond ~10 fps on my Nexus 7, android 6.0 device. Can you help me track down the...
So the answer is no, you cannot play only facecam. Whatever you set size, position etc. for face cam, that is always only for preview, the...
Hello. Thanks for replying. So if I start a face cam session, remove the face cam preview completely, can I playback only face cam later? I don't...
I need to capture only face cam, without being rendered on the screen. Is that possible? I can render face cam on other textures, but how I see it...