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solved, that was because of xcode 7 not properly updated to 9..
Hello. I'm trying to test my application on iOS9 device (iPad 2 and iPhone 5S) In Unity it builds fine, then in XCode I got these link errors:...
Hi, ironhell! You can download it from their site: http://www.dimenco.eu/our-products/software/
That's exactly right. Thank you!
Hello! In my project I'm using Dimenco 3D display. This device intercepts calls from Unity to opengl32.dll to create desired stereo effect. (It...
Also I think there is a bug in Display.Activate() function then using displays with different resolutions. I got wrong aspect ratio and black...
Hello. Is it possible to run unity native side-by-side cameras on multiple displays? My scene is arranged this way: Camera 1 - targets Display 1...
I'm struggling with the same issue. Black screen (with reddish DLP Link tint) and crash in 3d mode. 2d works fine. Crash log is attached. I see...
EDIT: that was my bug. Please delete the thread.
Bingo! 5.2.2p3 solves the issue. What a wonderful friday night
Thanks for pointing this out. But looks like it's not actually fixed. I'm using latest 5.2.3f1 and the linker error persists. Also tried...
I think this info is relevant to the problem http://karp.id.au/post/xcode_7_linker_rules/
I've just updated to latest XCode Version 7.1.1 (7B1005) and Unity 5.2.3f1 and my project cannot be built anymore. I'm building for simulator so I...
How can one close webgl app and free resources without refreshing the page? Application.Quit() isn't working. Removing canvas just hides scene....
Also have to admit - what a pain in the arse this webgl publishing process! Just updated from 5.1.3 to 5.2.1 and unity doesn't see my JS functions...
How can one close webgl app and free resources? Application.Quit() isn't working. Removing canvas just hides scene. Setting Module.noExitRuntime =...
Thanks! With little modifications OVRScreenFade works with unity native VR feature. No legacy OVR stuff is required.
Hello! How do you guys make your scenes fade in/out while switching levels? I found some technics (one using GUITexture and another with raw GL...
Hi! I'm trying to port my Canvas UI to work with Gear VR. I want the user to be able to click and hover interface elements in the center of his...
Simply zero out or discard the first value of Input.GetAxis() on touchdown. I use boolean flag to check if the touch is new inside Update()