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I have tried my best to disable all these. I certainly never enabled any of them. Yet every time I do anything in the editor, Unity is still...
We can ignore it, but this isn't free. It still pops up red errors every day, which are distracting. In our development we keep the log clean; if...
Ok, I solved it by just reimplementing the shader with a CGPROGRAM. Meh.
This did work in Unity 4, what might have made it start failing?
I have a simple shader that worked fine on Unity 4 but now fails to compile in Unity 5, in Linux only. A user said they were able to make it work...
Just a quick update - we put out Alpha 2 - Cannibal Modders today! Here's the video: http://www.youtube.com/watch?v=Rhw3j_pYWnI
Pasty - Thanks! Yes I know, there is always some payment leakage. Apparently it's even worse when you're Canadian because CC companies sometimes...
Yeah, combat's pretty darn important. It's the main threat. But not the whole game. It spices up the building aspects.
I just put the game on Kickstarter and Steam Greenlight! Kickstarter: http://www.kickstarter.com/projects/tynansylvester/rimworld Greenlight:...
Thanks everyone. Just a quick update, we'll be running a Kickstarter for RimWorld starting this week. If you're into it, there will be some early...
Thanks everyone. Ocid: I've worked really hard on UI and player training, actually. It gets better every build.
I've been working on this a little while and just put out the first video, figured it was a good time to tell people it existed. UPDATE:...
Hey, looks like a great plugin. I do have a question. Is this appropriate to capture timelapse videos of gameplay? I need to be able to capture...
I'm still stuck on this. I've tried every combination of syntax I can think of. Obviously I'm not understanding something. Help?
Does anyone know the syntax to access a mesh inside a 3dsmax file using Resources.Load ? The mesh itself seems to be under the file somehow,...
Can anyone help out?
I'm rendering blood stains and scorch marks. Unfortunately I'm finding that the order that they appear seems to flicker back and forth based on...
Note that you'd have to sync everything about the unit, not just its position. For example, if on Client A, Bobby the unit is temporarily...
So basically, we're saying that you can do this in Unity, but only if you code every line of gameplay logic yourself, including all...
Obatz, I urge you to reconsider. I've worked with these sorts of client-server architectures on FPS games and they're nightmarishly complex....