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what is a MonoScript bundle? I only used the basic functions of asset bundles and didn't use Addressables
same question, did you solve it ?
Thank you! Problem solved.
public class MySceneView : SceneView { protected override void OnSceneGUI() { base.OnSceneGUI(); // Draw a solid flat...
"Do materials named 'Material(Clone)' and 'Material(Instance)' have internal differences, or is it simply due to differences in how they are...
This is by design. These functions only compute an approximate depenetration vector, and work best when the amount of overlap between the...
same question
I implemented jumping using state and ForceUnground, but I don't want the alignment to the ground feature. Can I disable it separately?
Yes, that's correct. But it seems unsafe to directly call the playableGraph of the timeline since it manages itself. So, I moved the logic that...
Thank you, I tested it and found that `OnPlayableDestroy` is called after Update and before LateUpdate. However, I still don't know how to trigger...
When the timeline stops, it does not immediately switch to a regular virtual camera, but instead waits until OnPlayableDestroy to release. Is...
// Resources.UnloadUnusedAssets doesn't work in Coroutine. using System; using System.Collections; using UnityEditor; using UnityEngine; public...
it works! fade layer, not the state