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General philosophy 1). Let customers use whatever infrastructure they want. The end to end solution with Unity should be the "best" (fast to...
@CyRaid Okay, LAN is something different. I know it's something the product team has talked about recently but no ETA. We understand LAN is...
By LAN, do you mean dedicated game hosting servers (i.e. cloud hosting) or something else? YMultiplay, which we acquired, is dedicated game...
One of the presentations is now on YouTube. The Future of Connected Games
Hi, we actually had 3 sessions at GDC. Will post when the recorded sessions come online. Usually takes 1 - 2 weeks after a big event to get...
The deal is very fresh! We’ll be getting teams onboarded. Then can then start to refactor roadmaps and getting things confirmed. So, for now,...
We’re still on it. Unity recently acquired a company called Multiplay which will help out on this front significantly
eDorosh. Couple of scenarios come to mind. - Difference in version. The version on the app store was built on, if I recall correctly, 5.4. -...
My mistake all. The package will be updated with the document. For now, it is attached to this post.
Third party integration is on the list don't expect it to arrive any time soon; prioritizing the natively integrated solution before supporting...
So I'm confused.. does it means I can stay with Plus and pay $10/month more to get "concurrent build"? Correct. With Plus, you continue to get...
Jadara, I will PM you an older version of the project.
We'll have specifics at Unite Europe (next week). If you're dying to know sooner, PM me and we can schedule some time to talk. For now, some...
Right now, you could probably figure out that we store stuff on AWS. So,...
To your first point, I've talked with Unity users that don't like any cloud solution because of this inherent risk. To some, a more secure...
Hi. We don't have an official FAQ for security questions yet. Until then: Account Access. This is not data technically stored with your...
I can't yet write out specifics until some decisions have been made; don't want to make promises we can't keep. Until then, schedule time with me...
Hey, the recent activity on this thread is timely. We're reviewing pricing and looking for feedback. Please check out the pinned thread if you...
Heya. For funny, awkward business and product reasons, we don't state a hard limit. We are finalizing things and plan to announce pricing by...
Like a lot of software development, the longer you put it off, the more you tech debt you'll have repay later. Though the tech debt seems to...