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@Dante_CyberdeckGames I've tried your solution, but it does skip particles. Some particles do not get processed. I wrote another solution that...
My game will only run on Android, so I don't need to worry about different bundles... I just tested this again and it looks like it also breaks...
Hi. I hope someone can shed any light on this, because I'm seriously losing my mind. I'm using the extension that lets you use prefabbed lightmaps...
I'm having a problem with shadows, and I have a feeling that it has to do with the baked lighting. If anyone wants to help out, that'd be greatly...
I was using the Standard shader, but I just tried with Mobile/Diffuse. I also tried disabling the directional light. There's no difference :(
I'm having a problem with this script when I build the game on Android. Here's a screenshot: [ATTACH] And here's how it's supposed to look...