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AWESOME!! Changing - to + worked as a charm!! Thanks a lot!!! (I was aware of river mode, but I need the waves!)
At first -- thanks for the asset, I love it. In my current project I'm struggling though... I need to achieve some kind of "water is moving in one...
Thank you very much, nscarrci! This exactly was the problem I ran into -- changed the layer of some objects and navmesh modifier was ignored.
(can be deleted, sorry!)
Thanks -- I tried it with 2021.2 and indeed... now the upgrade dialogue appeared. Thanks for the hint, seems that the info about the required...
I'm in the same boat. Got this email about the auto conversion, but nothing happens if I start any Collab project. I still see the "Collaborate" tab.
I did not configure it at all in Cloud config/Advanced options, it's just in my project's "Editor" folder and named...
To whom it may concern: I was in the same boat, black screen, phone device did not ask for cam permission... was using 2021.1 -- then downgraded...
Thanks a million! That worked! Don't know how, but it did -- can cloud build and it gets submitted to Appstore Connect correctly again!
Hello -- I can't figure out how to change the bank transfer currency from USD to EUR on my Payout Profile. The text there (stating fees when...
I agree, timescale = 0 seems like an easy solution for a pause but can lead to a of problems. That aside and if you just want some animations: the...
Thanks!! Works like a charm!
/\ thanks, seems like a good solution. I do wonder though if it's really necessary to re-check. I'm under the impression that the Apple device...
No. Currently I use cloud build just for internal test builds, and for external Testflight or release versions I go the Xcode route.
/\ the method is called from the prefab, which gets instantiated in the example scene. What they are trying to achieve with this...
Thanks for your answer. Though my problem is that the build per se is "successful" and gets submitted to Itunes. But when running it on the mobile...
Did anyone have any progress here? Love cloud build for iOS -- but there's always something missing. In the most recent project it's mostly...
The "NullComponentAndMissingPrefabSearchTool" is really super-helpful. Thank you very much @polemical
+1, can build without problems on Windows and transfer it to Mac/Xcode = works... now tried out Unity Cloud Build (without any changes to...
Thanks for your super fast reply! I did a setup with a camera for each object then. Works. Performance is also not much of an issue (it's a menu...