A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I dont mind at all but i have to tell you i am not completely happy with my setup is very slow to render like 8hours baking .black edges and light...
I am with you i think is a bug... what videocard do you have? Maybe some setting in your driver... just gessing... like you i am getting very...
I have the same problem.. as you can see in my post http://forum.unity3d.com/threads/wrong-uvs.347863/#post-2251603
It can be better but is not terrible.. is quite good.. try elements vertical or horizontal never in diagonal because you can get jagged lines....
Thanks for the info.. i will keep you iformed after i do some testings
Thankyou hippo... but do you agree with hemi that walls must be solid? If so what is the best aproach for being efficient ?.And sorry what is ie?...
Ok thank you i will try that tomorrow at the office but if it is true, what you are saying would be very inneficient with my uvs.. that would...
As you in the attached images i have inconsistency of uvs between packages . Why is that? im not using the generate lightmap Uvs option. [ATTACH]...
The first image is the output the second one the editor, I dont understand why is leaking light because is clear to see that the wall is...
why if in my scene settings i have lightmap parameters set to my custom one in the objects parameters i have the default ones? See atached images...
Thank you.. what plugin is that? If i swith to directional am i losing realism? Do you think the indirect resolution is ok?
Im having some problems with the quality of BakedGI Oclussion so i was thinking to use a component to the camera like Screen Space Ambient...
What do you mean planar reflections for floor?
I am not sure what is going on, i tried a lot of resolutions and other settings always the same no matter what.. Here is a Screenshot of some...
Thank you, this will be the last time ill ask that!
The same for me with the last beta
maybe these is a stupid[ATTACH] question but i need to be sure. If my project is using just baked lights do i need to worry about the first part...
I was asking me if sometimes do you need to clean gicache because im changing my lighting settings a lot....
I am wondering if i need more... i sm getting stuck at final gather. Sometimes it gets computing for too many hours and at the time i close the...