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Yeah me too!! Hope FSR 3.1 is awesome!
Well I'm just a 1 man team, I am still posting under Alterego Games, but the plugins are being transfered to my own name as I left the company....
It has been put on hold for a bit over a month due to other hectic deadlines. I hope to be able to continue on it in a few weeks. But no...
I think it should be possible, but it would most likely introduce problems with post-processing.
I have had some support requests with people having issues, but that was mostly with Beautify and URP and we were able to fix them easily. So they...
Yeah I have high hopes for FSR 3.1!! again, a free update to my FSR 3 asset ofc!
Sure thing!
Hi, I just checked for you and it seems there is a Unity bug here. If you open DLSSRenderPass.cs and remove line 36, 37, 38 and 40 it'll work....
I’ve been looking into Frame Generation for FSR 3. But its still very much a work in progress.
I already have it on github! https://github.com/DominicdeGraaf/Unity-Post-Processing-Stack.git Link is also in the documentation
Its crazy how they have deprecated a shader like that. I'm very sorry, but for now I can't add support DLSS to 2020. Perhaps in the future when I...
In theory it is possible, but not with my asset as it us. What asset is holding you back from updating to 2021.3?
I ran a quick test, and it appears it doesn't work. I'll have to investigate further to see if WebGPU has enough compute shader support.
Yes, there is a function you can call to remedy this. Its called OnResetCamera() and is described in the documentation!
Are you able to create an example project for me that showcases this? And can you PM me those RenderDoc grabs (if you export them as XML+ZIP)?
The reactive mask grabs the color buffer twice, once before transparencies are rendered and once after. That way FSR can calculate which objects...
Yeah, the lower the framerate, the less effective upscaling works. Frame Generation would mostl likely not fix this.
I can’t share the url, as Unity will remove it again, but the asset DLSS Upscaling for Unity, for URP (and BIRP) has been released.
By redoing step 3 in the HDRP quick start in the documentation!
Yeah, its easy to forget these steps, I always do! I have confirmed FSR 3 and DLSS to be working on versions from 2021 to 2023! There are a few...