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I've got this problem as well in one of my projects (but not in others). Haven't been able to figure out what is causing it ... Would really like...
Cheers :) I ended up doing something similar... I'm creating a 'vertex-index'-to-'cloth-index' lookup ScriptableObject asset, during the asset...
Small update on the problem... As this page says: Cloth.vertices, The skinned mesh vertices (i.e. source mesh vertices) does not correspond to...
Seems this had to do with camera depth rendering etc. as described here:...
Hey all! Im sitting and trying to write a custom lighting (toonish shader)... Ran into a problem when I try to have alpha cutout combined with my...
My apologies :) ... I built a small 'example project' of the problem... which of course turned out to work fine. After some digging I found the...
Hey All! I used to have a nifty custom property drawer that I was able to get 'Drag and Drop' events to in it's OnGUI function. However when I...
Hmm... it seems that all the transitions are evaluated in a list... so if the the non-conditional default transition is first in the list of...
Aha that explains it, thanks for your answer. Your example worked just fine :) The problem was that we're running around with Controller A...
I'm having high hopes for the new Playables API. With it you can blend between 2 different controllers, which makes it nice and clean to separate...
Hey, I know the Playables API is experimental ... But... if/when working, it would really solves several major issues for us... 1. Playing...
Hey there! We're trying to write a small tool that transfers vertex colors from a source mesh to the ClothSkinningCoefficients of a cloth...