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Those mesh colliders were inside of capsule colliders (some partially) that were on the same root gameobject. Only the capsule colliders were in...
There were a few small mesh colliders on the gameobject that was removed and the one it was replaced with, in another layer (default). After...
I'm having a similar problem right now. In my case CheckCapsule, which is only called from our AStarPathfinding plugin (assuming this is called...
I found out something very interesting: the particle system plays correctly if you add an empty subemitter. Which brings me to the following...
Okay, so after capturing a frame and looking at the actual call that causes the error, I found out that the cause was an object with Unity's Quad...
We have the same error messages on our project (using Unity 5.2.3f1). The affected phone is the iPhone 5c, model number A1507, which Xcode tells...