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OK, this helps a lot. That is one thing I was doing wrong. Anyway, I ended up changing my library/dll to not use the Facebook.Client.dll. But I...
Does this help?? Additional information: Could not load type 'UnityEngine.Internal.$Metadata' from assembly 'MyLibrary, Version=1.0.0.0,...
When I build from Unity, the project is built. Then I open the solution in VS. Then there are 2 situations - Situation 1 - If I try to build &...
*Bump* Any update on this??
No, I did'nt have the Unity C# projects selected - I always used to manually add the project to my solution until now. But I have not added that...
What do you mean by Unity C# project?? I have not added any project to the solution that Unity genereted, but I did change the reference to 2 dll...
ok, so I tried changing the DLL since, as you said, it may not be compiled for UWP. A little more info about the DLLs - I created a DLL which...
We have a game which needs to be ported to Windows 10 UWP. We also have various class libraries that are required by the game. I encountered a...
We have a plugin for our game which shows a WebBrowser as a UserControl. In case of Windows Phone 8 & Windows Universal 10 platform we have class...
Thank You! That solved it.
Yes its occuring in an empty project also. Please check this thread once, I made changes to Windows.winmd file in th eWindows Kits before and...
Please have a look at the attached image for the call stack. The exception is occuring in external code, not in the game's code.
OK, so I got one step further into the details of the exception. It now shows the following log - System.TypeLoadException occurred Message:...
I tried what you said but to no avail. There is no output in the debug log besides the one I already mentioned above. Its probably not a bug in my...
I recently updated to Unity 5.2.3f1 due to some bugs that were resolved in the new versions. But I started getting the following error in the...
Our game uses dll libraries and those dll libraries use XAML controls. Will the libraries still work if they use XAML and I build the game in D3D?
We have a unity game which we need to build for Windows Store. Many of the scripts have been completely left out just so that the game can...
Any updates from the devs would be appreciated... Is it something wrong on our end? or is it a problem in Unity only? Any temporary solutions?
I just updated to Unity 5.2.1p1 I was having issues similar to the ones in this thread. Those issues are gone but I'm facing issues which seem...
The type 'SocketErrorStatus' exists in both 'Windows.Foundation.UniversalApiContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,...