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Hi everybody, only on Android platform (webgl works properly), I've this strange behaviour: [ATTACH] white dots blinking on my models I don't have...
I've solved: I had a problem on a DllImport on a class (whitespace to be removed") Also I have to launch UnityHub with elevated privileges Thanks
Hi, when I build on Android target I have this error: Win32Exception: ApplicationName='C:\Program...
submitted a bug at fogbugz.unity3d.com/default.asp?1180461_et3u9a9rp1uqv6j4 still no reply
Hi everybody, I always get my app publishing for android tv rejected. This is google's mail: Game controller Your app or game that requires a...
Hi everybody, I'd like to launch unity android app from a browser link passing some parameters. Is it possible? How? Thanks in advance
version 2019.3.0a5 I can build my project normally but not in development mode Failed running C:\Program...
I've seen that problem depends from using WWW. Policies are different with NaCl (from documentation: you need to configure your web server to send...
Hi guys, I'm trying to deploy by game to Native Client to make i available to linux web users, but I can't make it work: I receive a crash message...
Hi, your free edition doesn't seems to work with DirectX11 in new Unity 4 public beta. Will you provide an un update? Thanks
Last version of MyGPViewer3D is coming out!!! MyGPViewer3D is a 3D f1 viewer developed with unity. It's fully integrated with a popular racing...
I've seen that angularDrag and drag parameters are what I needed. Sometimes anyway cars jump over the stratosphere, I'll try to discover why...
Hi, I need to reduce car impacts in my car game (I want very limited arcade impacts). I try to apply a properly force to do it, but the result...
after some tests I can say that it works fine also at 2x
should I see cpu time burned from task manager? at 1.5 time scale everything works fine, at 2 I see some strange behaviours (maybe fps is too low)
thanks for answers, it really does the trick !!! but I see that fps decrease so much when you're fast forwarding is it normal? thanks
Hi, I developed a game race viewer MyGPViewer3D I'd like to implement a fast forward function, without altering physic behaviour of vehicles (a...
great !!! you could also think at a random generation of islands
MyGPViewer3D refer to this thread [IMG]
MyGPViewer3D is a 3D f1 viewer developed with unity. It's fully integrated with a popular racing browser game MyGPTeam, tracks, cars, driver are...