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Never fear we've all walked in your shoes. 1. Most game artists tend to model the base character low then add to it. With the advent of modern...
This problem could be encompassed by multiple catagories so I created it here under support. The problem we're having is when we import a model...
This is an interesting thread that seems to have fizzled. I'm in no current position to build for the Novint at the moment, but we have two...
After rebuilding the project, it seems to be working fine. I'm not sure what went wrong but onward with the project. I have had similar issues...
Hey HiggyB, yea our artists have tried on their systems and we've tried on a few non-dev systems in-house, to no avail. Web, PC and Mac builds all...
I agree with Raiden. More UI related videos and tutorials with possible 2D (sprite based) game development.
We had a similar issue with triangulation during the FBX import via Maya. Upgrading to FBX 2010_2 seemed to work fine, however, Unity has issues...
Keeping it 3D does have it's percs, a good example is Einhander (Square/PS1). Classic side-scrolling shooter with 3D camera banks, depth and...
Every time I build my Unity project (after adding multiple scenes) I'm getting a garbled screen. This occurs with web and local builds and on...