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I have an old full screen effect using scriptable render pass in unity 2019.4. I updated the project to 2023.3.10. I updated it to work but I get...
SceneAsset is in editor namespace. AssetReference<SceneAsset> can filter scenes properly but it can't work in builds. AssetReference<T> can be...
Thanks. Not adding the Color and transform values was the issue.
I'm shifting a tilemap left. For some reason, looping and using setTile() works but setTiles() does not. Anyone have any idea why? private void...
Same. I've just started a game jam and get hit with this.
Okay this is a bit late but when I meant that I can't record in play mode, I meant that if I hit the record button in play mode, it waits for me...
Thanks. I only started using the recorder recently so I thought I was missing something. Yeah it seems that the recorder is built on the...
I was having an issue with the image sequence recording where it seemed to be recording only a small amount of images even though it was supposed...
Thanks. That actually makes total sense. Even with a black object, the environment light affects it too much. Using an unlit shader, I was able...
I tried using HDR colors with post-processing bloom. However, I can't get a red glow at all. I can get orange or pinkish but not a pure red glow:...
What's the status on this? I'm implementing Bangla Localization and ran into this exact issue with the text being broken in the editor field.
Vertex colors make this easy for 3D so I guess that'll be good enough for a gameplay prototype.
Uploaded the package. It's barebones but should cut down menial work for people like me who are stuck on 2019.4. I've edited the first post with...
Actually nvm. It was the textmeshpro component that was null in that case.
Thanks. Last question I swear: I'm having a bit of trouble setting the translated text for the entries. The game has already valid text in the...
Thanks. I'm done with my code, just want some answers for some QOL improvements. I'm using:...
I merely heard that there was some automation process. My game is already done so going through and adding localization manually per component...
Apparently, Unity already supports getting all the text in a scene and creating table entries for you in the new localization pacakge. My game is...
I want to make a breakable armor(more like skin) system for a 2D game. It would be similar to a dissolve shader but broken parts simply get a...
From my experience, yes.