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Was trying to make an effect that emits arcs, with rotation limited in some range so arcs would appear only from left, top and right sides. No...
I changed mine like this. [attach] you can replace original image resource with empty PNG to "remove" splash screen.
Damn it... and I was hoping its just me being stupid and missing something in emitter setup. 2 39thstreet: I guess no one does 8/
Shuriken curves give so many possibilities, but I just can't understand how to setup particle system without it being screwed by broken(?)...
1. I have empty gameobject as parent and few nested emitters. When I select the parent in hierarchy, all emitters are frozen. It works fine...
When character is complex and has a lot of bones I need to constantly scroll the bone-list. That is why I would like to have them separated - bone...
1st day I work with SmoothMoves and its great so far. Few suggestions if I may: 1. Pivot Editor Sometimes one may need to move pivot only in 1...
Sorry for confusing you. Its been reported already, I was referring to "destroy/dealloc crash - particlesystem - ios".
Poll is biased. I would like an option "its still not complicated enough" =P Here is my 2 cents. [attach] Seems as random isn't really random...
In 3dsmax I have my characters Bip01 bone linked to NGon shape to get fast and simple control over character orientation, but in Unity animation...