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I've watched that before. It was great for getting started! The graph itself is working fine, it's just that I store the full graph and only the...
Unity has some sort of system in place where if you drag an asset into a object ref, it can instead redirect to a subasset. Example: If you import...
Aha! You're a lifesaver. We were google translating text as a first localization pass and I guess it put carriage returns at the end of every...
Hey everybody! I've got a weird issue with localized fonts in TextMeshPro that I'm hoping somebody can help me with. It looks like rich text and...
We don't use audio mixers. Everything is simple Audio Sources playing AudioClips (some OneShot). Many users have reported this and none have...
Hey all, I'm having an issue in my early access title (built using 2018.4.23f1) where audio randomly cuts out across the entire game after a...
This has been resolved. I went through a series of additional steps and narrowed down the issue to XInput being enabled through a plugin...
Sorry, case # is 1260043
I have reported a bug, although I wasn't comfortable including our entire commercial game project, so I included the crash files instead. Is...
Thanks for responding Tautvydas-Zilys. I just tried a build with DX11 specified and ran into the same issue with the exact same crash log. I...
Hey there. We recently ported our game from WebGL to Windows (on Steam) and we're getting very regular crashes during scene transitions from...
Sorry for the delayed response. Just started a new job and have been busy. Sadly no. Unity doesn't use 'proper' drag physics. It uses a linear...
Did some more testing and this formula isn't completely accurate. I've been looking into more drag calculations, but they all assume drag caps at...
I'm taking a look now and giving it a try. I can't do a desired velocity of 0 for that formula, since it will produce an undefined error, but I...
This question is pretty straightforward, but I haven't been able to find any answers for it yet. I have a RigidBody2D with a preset drag value...
Hi fellow Unity devs! I've recently taken an interest in Graphics programming (for Unity) and was wondering if anybody had any advice on GPU...
Thanks, that helped a lot. Manually overriding the Serialize and Deserialize functions worked perfectly. Unfortunately, this brings up a new...
Hi everybody. I have several types of custom MessageBases. One of them acts as a base class for most of the others. As an example: MessageBase...
@Chman can you please confirm the issue I'm seeing where SSR doesn't work with baked lighting? It seems that lightmaps prevent it from working.
This is a fantastic system. Unity has been falling behind on post processing options for a while now. Really happy to see you guys investing in...