A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm trying to replace Input.GetButtonUp and Input.GetButtonDown from the old Input System. Is there a way to do that in the new input system that...
I am very new to using the input system and am probably doing something wrong, but I have a game with 2 players (1 button for each player). The...
Its weird right? you can see in the gif I attached originally that it is Dynamic. There is another force being applied to the ridgidbody every...
Yeah I should really optimize that line by assigning a variable to the rigidbody. In my case I already had a fully working version of the game in...
If your having trouble with this the easiest fix seems to be to just trash your 2d project and make it again as a 3d project with an orthogonal...
Thanks, would I have to attach a physical object to it? I couldn't figure out a way to attach just a sprite with a joint.
I am remaking a game I made in 3D as a 2D game because it looks better that way, but I am having trouble getting the players to slow to a stop...
This was the solution I came to. I don't know if correcting the position every update is the best solution, if you know of a better one please let...
[IMG] I have a 2D pixel art circle with a triangle that I want to have spin around it, then when it is ready to be launched I want the whole...
Thank you, this is what I needed. with a bit of finagling I got it to work the way I wanted with a velocity threshold of 0.08
I have a material with bounciness set to 1 on the walls already.
When you hit a ball that is pressed up against the edge of a pool table it will move away from the wall. When using the standard unity physics...
Hopefully this helps someone but to finally get this to work for Nice Bowling I had to add a time delay between changing the text and playing the...
Thanks, I'll give both of those options a try
I made a soft body ball that the player throws. It is a parent object and 25 child objects, each one has its own rigid body so that the ball can...
Thank you, I'll try some of that, otherwise i'm looking at possibly just making another set of prefab pins that are larger and instantiating them...
I have another very similar script that changes the size of the ball and thats not having any issues. I'll put in the entire pin class in case my...
Heres the complete method on the pins class public void ChangeSize(float size) { transform.localScale = new Vector3(size, size,...
Everything in my game is working is I comment out the following line of code, if I use the code the game becomes unstable and generally crashes...
Thank you Verdemis, adding a tiny amount of time fixed the issue.