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Thank you for the thorough response! All your assumptions were spot on (each Unit has its own instance of UnitMovement, each UnitCommand is...
I'm developing a real-time game that implements the command pattern for each unit's commands. Normally I would pass a delegate to be called when...
Found this thread because of the exact same problem I'm having. To avoid performing a check every frame, I created a new "ExtendedNetworkManager"...
I also wound up on this page but through google (my search query was "unity lobby events" and its the first result). I'm really looking forward...
Thank you so much!