A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
We had this problem too and unfortunately had to disable and re-enable the event systems to work again.
Do you have a player input script on the player?
Posted a video of the result, still facing this issue. @14 seconds shows the switch to Scene view. [MEDIA]
We're running into a strange issue, ( 2019.3.6f1 ) where our 2d collisions will pass through or miss one another when the game view is the only...
Hi there, beginner here to vfx graph. I'm trying to set an exposed parameter via script , but nothing seems to happen in game. I have a print...
Ah! Thanks for this, helped solve our issues.
Great thanks! and no prob! I set my spritesheets to accept more strings, ended up working better incase I switch from ps4 to xbox controllers....
This is what my controls setup looks like, [ATTACH] Highlighted is the button that's showing up as X when i print the string above. ( it's an xbox...
I have this piece of code that should print out Button West, but it's printing out X. string gps =...
When i bring up the input debugger, the actions show up but nothing happens in game. Only the first player can control the UI. I'd like to have...
As the title says, When I join my first player, everything is cool as per the image. [ATTACH] But when I join a second player, ( using a prefab...
Thought so too, but we have the error. Found this helped as a workaround. input.uiInputModule.enabled = false; input.uiInputModule.enabled = true;
Just did a test and you are correct! Removed mouse from our keyboard scheme and it worked nicely. Appreciate the quick fix :) Looking forward to 5!
Looks like it might be related to this. https://github.com/Unity-Technologies/InputSystem/issues/1023
Updated to the newest preview 1.4, and whenever we join a new player ( using the player input manager ) the players current control scheme is null...
Thanks! Any idea if this would work on Xbox One? Noticed it's still on Preview 1.1.
I have two implementations for showing the correct ui elements based on the currently used controller. The first works as intended, but the second...
Sorry, the generated c# class not the asset.
Same for me, i deleted my asset and recreated it. Seems to have fixed it.
Hey there, i'm trying to create an intersection shader based off a few tutorials, and the implementation works nicely until I bring in some vertex...