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Hmmm. I see what you mean. It is setting the normal capsule size immediately before testing for overlap, but only if it was previously crouching...
Have a look at the ExampleCharacterController->AfterCharacterUpdate() there is an example of disallowing standing up from a crouch when the player...
@LezTusi I realize now what you meant with Physics.IgnoreCollision(), there is a bug in the example character that incorrectly ignores colliders,...
@LezTusi If you mean ExampleCharacterController.IsColliderValidForCollisions() not working, it's because the true and false in the following code...
I am presently handling animation parameter curves similar to what you are describing. I added a base animation parameter class that handles...
Basically, all I do is cumulatively add up the distance traveled per frame, divide it by two times the character's scaled stride (which I change...
The two fields on the motor you want to track changes to create your delta's are the base velocity or velocity fields. I use the character motor's...
Nice find! This actually does appear to solve the problem with the Ladder Climbing walk-through example. A character generally does not need...
To fix the ladder example scene, I had to adjust the Ladder Segment Bottom Y parameter to approximately 0.527 for all the broken ladders....