A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, I am making a 2D fight game which will use 2D sprites for players. The game will support both single player and multiplayer matches. I want to...
Hello , i have tested Face Tracking in iPhoneX and it's working fine but i need to implement Face Tracking in iPhone 6s, 7, 7 Plus, 8, 8 Plus...
hey, i just bought your plugin, i just want to combine the projectile throw with the mirror project, i want to use your trajectory concept and...
Hello, I am getting issue in Initializing the product id at Unity Window's IAP store while it's working fine in Unity_Editor but getting issue...
I am getting issue in Initializing the Product id in window's store Code for Initializing is: public void InitializePurchasing() {...
It working fine in Android but not able to file location where it saves the GIF file Does anyone have any idea about the location where it store?
Hello, I just bought this plugin and i am running the example scene into my Unity 5.3.2f1. It's working fine in Standalone but i need this to run...
3D touch is working fine. Thanks a lot. Could you please tell me, how to add 3D touch at UI button not on Sprite?
Let me download the Xcode 7. I need 3D touch feature not touch radius and i need 3D touch at App Icon also. How to achieve that?
@Raimis how to do that in info.plist.? And how to add dynamic properties, Could you please elaborate it in details?
Unity 5.2.2f1 Xcode version 6.4 Target Minimum IOS version in Unity is 8.0 Do you have any solution for this?
I Have bought this plugin and got 4 Semantic issues while making build in ios, 1.) Property 'forceTouchCapability' not found on object of type...
Is it possible to implement the pressure touch on App Icon, like we did on Notes App and Instagram App Icons in iPhone 6S & 6S+?
I am using jelly sprites in my project. I am trying to change the sprite of Unity Jelly Sprite at runtime but it's causing error. It is not...