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Comments currently on the last post : (source: https://twitter.com/willgoldstone/status/1704981695315755067) [ATTACH]
Sorry, here is a big screenshot : (source: https://twitter.com/willgoldstone/status/1704981695315755067) [IMG]
Come on people, is it too subtle? ;p Will Goldstone is not only a cinephile, he is also "Design lead @unitygames, Unity since 2006". What do you...
Maybe you'd like to watch a movie while waiting for Unity's next announcement, Will Goldstone has some interesting suggestions......
Hi, so I also wanted to be able to switch between horizontal and vertical layout on the fly, from the same component. Fortunately I realized that...
Hi, you might find a solution in this thread :...
So I had this annoying problem while trying to modify my UI from a custom configuration component. This thread has been really helpful, here is my...
Thanks for clarifying everything, keep up the great work ! :) Cheers!
I understand this is not implemented in the current version of Rewired, my question was more like: can those changes be made in the future of...
Hi, I was looking for the same thing, I did have to search a bit, but it seems to me that this feature is supported by UnityEngine.Input, except...
Thank you very much for this clarification.
Thanks for the explanation :) I understand, at first I thought it was like a micro-optimization kind of thing, calling just one delegate for 2...
Thanks for answering so quickly, I'm glad to know it's not coming from me, I'm not sure yet if I'm going to use it but I guess it's better if it's...
Hi, First thanks for this great essential plugin :) I'm currently still learning it for my first project, trying to get my inputs right, and I...
Hey thanks for the nice answer! ^^ Great! I must confess I forgot about it from last time I tested the demo ^^' However the demo lacks a bit of...
Hi, First sorry for my english, sorry for the looong post, and sorry if I get things wrong... ^^ I've been following the development of this...