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Hadn't I bought a ton of assets I would delete my account in an instant. But for now I guess I should leave Unity behind, until they decide to...
Same Issue with latest 2021 LTS and 2022.2 Beta. Sprite Lit shows up, but nothing else. I am trying to generate a decal shader though
Hi, I've built a small lib that gives you a random item from an item pool. You can find the source code here:...
Hi, can anyone tell me if freezing the rotation on a RigidBody and using MoveRotation() in a script is a possible way to break it? From what I...
Hi, is it possible to add a custom Curve to the import settings for an animation (fbx with animation) via an Editor Script? Any ideas on how to...
Thanks, works waaaaay better than the new weird converter. The new converter is nice if you just want to bulk update everything. The converter...
Hi, is it possible to make Unity ignore unset properties in an animation clip, when using them in another layer that's set to overwrite? I have...
I managed to get it working. Make sure you use the RLPro_ForwardRenderer Data asset in your Renderer Pipeline asset or set Intermediate Texture to...
Can confirm, seems to not work with Unity 2021 - URP 12. Is there any update planned?
I started browsing the store for a potential new project in a long time...but this one is really annoying: [ATTACH] It shows up everytime I...
Hi :) Yes, this would be my real first networking game, but not my first networking application (hence the idea to develop the dedicated server...
Hey, I am about to start a new project. The game will be like a manager type of multiplayer strategy game. To make it easy, think of a board game...
EDIT: Okay never mind, I am super stupid atm :) I have to set lookX and lookY manually to zero ... I am using the new input system 1.0 with...
Just bought the asset => Created a new LWRP Project using Unity 2019.1.4f1 with LWRP 5.7.2. Imported MTree, then double clicked the LWRP Package...
Without waiting a second, it does not work correctly on the iPhone build (6S). But since I am fading the scene for 2 seconds it's okay.
I found out, that the first call to Input.acceleration; returns Vector3.zero. Even though I am holding my phone up. I will try to create a small...
Hi, I am using the accelerometer in my mobile game. I want the player to hold the phone straight and not flat (like on a table) and calibrate the...
Hi Jeff, wow that was super stupid of me...now it's working ... guess I need more sleep haha. Thank you very much! :)
Hi, I am trying to implement a rewarded Ad like this: void Start () { if (Monetization.isSupported) {...
I have a short (gun) reload sound playing in my game. It's sounds weird on my OnePlus 6 (Also Samsung Galaxy A5). It sounds normal on a Nexus 5X....