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Hi, We have met similar issues. This workaround also works for us. Thanks a lot for the post. I would like to know how Unity thinks about it, and...
Hi, I would like to know if the following options work with Universal Render Pipeline: Use 32-bit Display Buffer Disable Depth and Stencil...
I know it's confusing, but it is documented that camera's forward is the negative Z axis in the view space. Unity - Scripting API:...
GPU instancing and SRP batcher are mutually exclusive. To your statistics window, we can see SRP batcher is the winner regarding performance of...
Hi weiping-toh, Thank you very much for your suggestion.
Hi Oxeren, Thank you for the confirmation. Indeed, multiple cameras rendering in Scriptable Render Pass seems an error pose. Attaching separate...
Any helps are welcome. Please.
Hi, I have a set of runtime cameras and I want to render each of camera view into a global texture atlas. The atlas will then be used when...
Thank you for the confirmation Tautvydas-Zilys. It was my own stupid error that I didn't pass the correct render texture.
Hi, In Unity 2017.1, ID3D11Texture2D::GetDesc() always returns format as DXGI_FORMAT_R8G8B8A8_TYPELESS, no matter in Unity, the RenderTexture...
Hi, Are there any ways to set Unity_ColorSpaceDielectricSpec? By default it seems to be fixed at (0.22 0.22 0.22 0.779). Literally, it is like...