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Sorry for the late response but I added that coutner just to name the clones as an example. You don't need to use that as the main counter. So...
Yes if you just drag your prefab into a public GameObject you can use it. This (from my experince) mostly used for Instantiating objects [ATTACH]....
Select your sphereprefab and select add component. Select the script you have created and and that will be enough. After that whenever your prefab...
You can use OnMouseDown() function to know if you have pressed something with your mouse1(left click) So making your second script like this...
public GameObject enemy; public GameObject enemyClone; In here if you are putting the same prefab to both of them or a prefab you shouldn't...
There might be multiple reasons for this. The first reason might be that you set up the culling masks wrong[ATTACH] As you can see from this...
I do have initializing XR on startup enabled. I have downloaded these packages yesterday. The versions were 4.2.8 latest in the package downloader
I was trying to make an AR scene for my game and the first time I have made it it worked fine. But after closing my project and opening it again...
The first time this happened to me I had the same problem as well I couldn't see the add modules tab as well but after re-isntalling it appeared...
I had the same problem as well and after I re-installed with the correct modules it worked correctly. To chech if you have installed them...
I constantly use transfrom.GetComponent but this time it was diffirent for some reason. And in the error : "Do not create your own module...
I still don't understand the problem fully but here is the way I have solved it [SerializeField] private ParticleSystem showerParticle;...
Yes I have done it the way it was written there but it gave me a bunch of errors. Here is the part of the code that is relevant private void...
I have been trying to find the best way to disable my particles and the best way I found was to stop the emission (Doesn't destroy already created...
Yeah I forgot about that. I just remembered that I could enable and disable them but not how to do that and got them mixed up thank you. I just...
I have realised the problem. The problem was that for some reason my code doesn't try to activate my components but the game object itself which...
I have 2 components under my UI. These are Video Player and Raw Image to make a background video. They are initially inactive so that it doesn't...
Okay I have fixed this problem by using fixed joints but if I don't add rigidbodies to the eggBlockers it still doesn't work and after I add it it...
Oh wait adding rigidbody to my pan stops my eggBlockers from working it seems like. Maybe its because I had the eggBlockers on the pan as a child...
When you said I needed to add a rigidbody I assumed that you were thinking about eggs not colliding with the pan correctly I have just added...