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it just means that non-coders should not wait for a miracle from this package :)
u guys keep asking if this project is compatible with another project or not. This is a big project with many npc interaction systems like...
There are some optimization options (I know it can be improved though) of dynamic cover sensor, and there is always a limited number of agents...
Thank you... In fact, this version is a big step up, I didnt have enough time to really show all of the features though. You can try Intense Tps...
There is no special thing about it, just import both of the projects. Only damaging and AI detection logic must be altered on both sides.
It should show up in the player menu when the items are collected in game. You need to call the required function (Available in the ItemMenuTab...
New version is waiting for unity approval. Hope you guys will like it when it's out.
New version is waiting for unity approval. I hope you guys will like it.
Next version will be out in the next weeks. Agents will find cover positions at runtime and map analyzer will be removed. Btw, You can get...
Those issues are are fixed and will be available with the next version. I wont reveal update notes now but you will not be disappointed, it will...
I am doing the best I can to make the next version easy to improve with new features if needed,with v1.1 you can have hard times doing that...
I will add some useful tutorials with next update. I can't nowadays, as I ve no time.
There is a full functional mobile control rig prefab in the project. But you can use your own control rig with the project if you want to. If you...
I've checked some new games lately and decided to change weapon holster-pullout logic. I am thinking to change pullout & holster logic and make it...
2D UI alternative was on the plan for this update but I've decided to delay it to next update bc of time. Check Canvas3D component to modify UI...
Currently next update is being improved, it will take some weeks though as I've just focused on this...My plans for shooter ai's are similar/same...
It was available but removed for now. Actually It is very easy in theory. You will choose a bone to attach weapon to (set weapon as bone's child...
AI cover system will be included in the next update. That is the plan. Integrations to other projects may be available if there are enough...
You can check this and this reference for more information about the system.
Intense Shooter AI v1.3 Real Time Goal Oriented Action Planning with Unity New Generic Character Controller System New Goap Planning logic Check...