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I just added the mouse position offset to the mouse position/ new transform position, so it's fine now.
I am making a card system where you have a horizontal layout group of your cards at bottom of screen. Hover to disable layout group and move card...
Thank you; this knowledge proves quite obliging (again, as you always end up helping me in some way in the errors of my ways :))
But am I not comparing the sharedMaterial from both sides of the equation, acquiring the derived original from both ends? If I was comparing the...
Yeah, that would certainly work, but I'm confused why what I already have doesn't work; I get a gameObjects sharedMaterial, and compare it to that...
'invis' blocks are blocks that are invisible; I don't want them to be painted over at all. Any other blocks can be painted as much as the player...
if (GetComponent<MeshRenderer>().sharedMaterial != Resources.Load<Material>("Materials/invis")); {...
Okay, so no thanks to the replies, I got it to work by taking away the class. I don't know why I put my variables in a class but hey, I fixed,...
If I add 'Static' in front of 'Type' and 'Stat', then the errors go, but they dissapear in inspector. using System.Collections; using...
On Windows 10 I just ran the Unity Hub set up again, and that seemed to work just fine.
Thanks! The video is actually interesting.
I used the position for direction, as in, direction towards the player. Instead of this, you are saying I should take zombie pos from player pos...
I want this 'zombie' to move towards the player. private Vector2 plrPos; private Vector2 direction; private void Awake() {...
And is it physically interactable?
[ATTACH] This is kind of what I mean; a string like object moves with two objects, and increases in width dynamically depending on the objects...
Wow. Thank you so much; I just read the document. Very helpful. So basically, if I just assigned player to a public variable, instead of getting...
Okay, I figures something out. First, I got the platform the player is on as a collider: void OnTriggerEnter2D(Collider2D col) {...
This proved quite difficult for me, but I have made an attempt: public static string lastMove; public static bool grounded = true; void...
Oh my god, I don't know if i'm happy or mad right now, but after trying everything and just taking a small break, apparantly, it just begins to...
Sorry I didn't reply for a while. The error is on my phone after downloading the apk; it isn't an in-Unity error, per se. What is the Editor.log?...