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That makes a lot of sense. This actually explains why the newer device took some time before thermal throttling the GPU. Thank you. I will profile...
I'm seeing this weird behavior on Android. In an empty test scene, the average GPU frame time remains roughly around 3.5ms at any FPS below 60 (I...
I haven't had the chance to read the whole documentation yet but I like what I have read so far. Especially the idea of a composition root (which...
@CodeRonnie Switchboard seems like an awesome product. I had been looking for a lightweight dependency injection framework for unity and this one...
Never mind ... turns out my test setup was flawed :(:( This test code effectively generates a static string so .text property setter ignores...
Edit: the performance difference is probably because .text doesn't update the TMP_Text object if the string has not changed but the SetText and...
We are struggling with this too as we often need to side load a debug build over a release build to test that saved user data is properly updated...
you are right about custom Gradle file and we also use it for the same reasons. You were also right here in that the trick is to use the correct...
Thank you for the hints but sadly it didn't work :( UTNotifications already added com.google.firebase:firebase-messaging:20.0.0+ to both files so,...
Hi @Yuriy-Ivanov, First of all, thank you for this great plugin. We have been using it for years. In our new game, however, I'm having the exact...
Building "HelloWorld" sample for "Windows" works fine [after installing Windows SDK using VS2017 installer] but I get this error while trying to...
Thanks man :)
Hello Eric, Sorry to bother you again but I think I found the problem. I am sometimes changing the color of the line before redrawing. In...
Thanks Eric it solved the endCap related problem. About the second problem (Mesh.colors is out of bounds), I did a bit more digging and I think I...
code snapshot where I added debug line. [ATTACH] If I draw Line without endcap, it is fine. [ATTACH] but "Mesh.colors is out of bounds" error is...
Hi Eric, I am facing the same issue with DrawLineTouch demo. The error log is also attached. [ATTACH] [ATTACH] Actually I am facing similar...
found this vectorline.rectTransform.GetComponent(Renderer).sortingLayerID in one of your replies on page-18. I tried...
Hello Eric, I am trying to upgrade my project from Unity 5.1 to 5.3. Imported Vectrosity 5.2. In my project, I have basically 5 groups. Each...
Oh, my bad. I guess by word "monitor", I assumed it was referring to any screen :( so Unity ignores this parameter on Android .. right? the doc...
@Gametyme @bitter wow that looks like really easy solution. It even lets us to set refresh-rate. Really grateful to both of you. I will try that...