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Nevermind. I figured out checking the source code. For future viewers: static void AddDefaultMaterial(SpriteAsset spriteAsset) {...
Hello. I'm trying creating TMP_SpriteAsset by code, and I'm facing only one problem with my code. The material field shows "Type mismatch"....
Actually I had this behaviour too and I suggested the Phil to disable it by default. In general, the safe movement isn't really necessary, besides...
Hey @PhilSA I just want to share a solution to an issue which I had. My problem was with RootMotion. My Character is heavily Root Motion based,...
In Walkthrough, there is one step which is swimming state. :) [IMG]
Hi @PhilSA I almost complete the migration from my legacy controller to your plugin, and man, I'm loving it! Seriously, all just worked as...
Wow man, thanks for the answer. I'll uncheck this option. One suggestion, maybe could be interesting: turn off this option by default, once you...
Well, I do not know what happens, but after restarting my machine, and consequently, kill all unity process on doing that, I am able to move the...
Hello @PhilSA I recently bought your plugin. Testing it at demo scene, this makes me love at first sight. However, I have two troubleshoot:...
@Mecanim-Dev There is some plan to crossfade between substates ? At moment, we can create transitions between them from the editor, but for every...