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2D animation package isn't ever gonna support mesh renderers(see Ted's post earlier) so if you need that, it is certainly nice to be able to use...
That is very impressively optimistic.
Will this be for the 2d renderer only?
Discourse doesn't work on either my primary desktop browser OR my primary phone browser without a lot of annoyance on my end- not due to any...
Bones without bound geometry are just a hierarchy of transforms, just like 3d bones. You can use empty game objects in pretty much all ways aside...
I think that having an option to place a vertex at the origin of each bone that it will be finding weights for could be a good option for when it...
My friend made a working prototype of something like that where it generated an empty object for selected vertices to use as handles in animation....
I can confirm that this happens, at least.
It seems like the biggest difference here is the lack of a vertex near the bone- this has always been a weakness of their automatic weighting....
I agree that that video they linked is terrible and nobody should use it ever. But mecanim is perfectly usable for 2d games, and has all those...
Well, you can see my previous posts on the subject when I was complaining about it. The one-click setup using photoshop layer groups was the...
As Dragoncoder said, Unity has a full state machine for animators built in already, without the 2d animation package and the sprite package...
Ok, I'll attempt to reproduce in a less giant project then. So to be clear, the cursor thing isn't intended behavior?
It does work as needed. I'm having a new problem, though; when the mouse moves into the vicinity of a 2d bone gizmo, the mouse pointer vanishes....
Ah, that might actually be a feature worth upgrading for finally, now that I've temporarily given up on sprite library entirely and rolled my own...
I'd use it exactly like any other sprite being used to mask other sprites using the mask feature. It has dozens of applications, from shading to...
I see. I'm also curious whether support for using skinned sprites as a sprite mask (without adding a bunch of layers and render features) is...
So since it seems clear that Unity won't be restoring the ability to create sprite libraries from PSB categories like you could in 5.x, is there a...
Like they say, there is the first 90% and then the second 90%.
In case nobody has reported this yet, let me mention that "Small/empty project take a smaller-than-eternity-but-still-absurd amount of time to...