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Have you tried to remove my previous suggestion?
There was a bug reporting a similar error fixed in 5.3.6p1, could you try your project with 5.3.6p1 or 5.3.6p2?...
This is a known issue and the fix will be published with Unity 5.3.5p5.
Ok, cheers. I've made a search for all your bug reports but doesn't appear to be anyone with this description.
Can you create a bug report and send me the bug number, please?
Ok, I found a couple or errors mixing 5.3 and 5.4 versions. Use the Internal-ScreenSpaceShadows.shader from the built-in shaders included in 5.4...
It was updated on Monday :D https://support.unity3d.com/hc/en-us/articles/208504286 Edit: I might read before reply hahaha Feel free to send me...
Hi guys, I wrote an article in the Kwnoledge base section: https://support.unity3d.com/hc/en-us/articles/208504286 Let me know which information...
the shader is Internal-PrePassCollectShadows.shader --> Built in shaders
This workaround will need to get your hands dirty ;) Add following script onto the camera: void OnPreRender () { originalScreenSpaceShadowShader...
Have you tried to clear the browser cache?
Is it the complete log?
Have a look to the Player.log. It could give you more information: http://docs.unity3d.com/Manual/LogFiles.html
Have you tried these steps? http://support.esri.com/en/knowledgebase/techarticles/detail/44472 In CityEngine, select all of the models to be...
Could you print the value Display.displays.Length on Awake or Start? If it's one, there is a problem detecting the multiple monitors in your...
This is my .bat for the master: start ClusterRenderingTest.exe -server 1 *:9999 *:* 60 -logFile masterLog.txt and this is the .bat for the slave:...
Hi, could you build your game with the Development build option checked and see if there is any message?
No, it didn't worked directly. clrzmq uses .NET 4.
Hi @coshea, it's working fine with Unity 5.3.1p4. Let me know which version are you using, please. Also, the Editor log could be useful.
Maybe, you could find the answer in this thread:...