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Alex, great plugin! Here is a video of our new game in development and we are using Simple Path for the unit pathing. [media]
@prime31, thanks! your plug-ins are fantastic. Can't wait to see more, or even some for Android ;)
Hi Prime31, I think ever since Unity 3.3 now when I add GameCenter and GameKit plug-ins to the same project they give an error when building in...
Unity know about this issue and I believe they have an internal fix but have not released it in an update yet. I really hope they have a proper...
Thanks for all that! Unity got back to me a few hours ago too, its a known issue in 3.3 that has been fixed now internally. They expect to...
I'm having a problem with this package. And it is reproducible, but nobody else seems to have hit it. I am using just the "OpenFeintTest" only...
Cheers, much appreciated ant!
Hmm, ok. So you think maybe the latest Xoom update broke something in Hungry MonstR. Do you have a more complex project that does or does not...
ant001: I am using Unity 3.3.0f3. Do you know how recent the Xoom update is? I had sent the Hungry MonstR build to nVidia and they actually...
We've just released Hungry MonstR on to Android Market and we are getting some Xoom users reporting that the game is freezing in the splash...
We've finally got our latest game ready to go and its on Android first (since no review process) ! This game has definitely been a labour of...
Qbism HD has had up and down spurts. TopAppCharts has it #5 Top Games in iPad and #32 in iPhone. We just released it on Android today and it's...
I finally managed to get Qbism working on the Android platform: https://market.android.com/details?id=com.blowfishstudios.games.qbismhd It...
It's also active in the UK now.
Thanks for the quick turn around Jonaphin, works a treat! Looking forward to the updates for the iAd API plus any other plugins you release....
Hi Jonaphin, Thanks for the API update. I seem to be having a problem. When I hide the iAd using HideBanner the banner disappears, but it...
Hi, Awesome plugin by the way! Just a little bug I have found. When rotating the iPhone and changing the orientation the iAd will not...
Does anyone know if this is automatically enabled by iOS or do we need to do something in Unity to enable this feature for 3GS and above? Cheers
Not sure if what I did was correct, but I just ended up aiming for 2.2.1 in both Unity and XCode.
Unfortunately I think thats the only way to combat it for now. Keep the price moving up and down to get on some RSS feeds :wink: