A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
If Godot makes an asset store it will make this possible while also creating another source of revenue for Godot
The thing they could to to remove most of the pain is backtrack, huge apology outlining that they understand you dont change a deal you shook...
Boomer
This is in such bad faith and even if walked back, trust has been lost. Way o change something under the noses of thousands of dev teams that are...
omg cant wait to put this in our project.
I cant find any VR scene
Is this scene in the package?
Any update on VRS?
That would be fine but the helicopter doesnt take off it just shakes on the ground. This is in all the example scenes
Hi there, In your example scenes I get this issue: BoxColliders does not support negative scale or size. The effective box size has been forced...
Ok cool. Do you think you will do this in the future?
I have set a bunch of colors through the MaterialBlockProperty functionality, now my next part of my code wants to access the material colors of...
Hi There, Does this asset have Vortex Ring State and Retreating Blade Stall Functionality?
Hi there, Using mesh baker seems to have completely broke the zero points of the meshes I made with it, Help urgently needed, cheers
Forgive me if im blatantly ignoring something from the documentation here, is there any way to detect which buttons you are pressing on a...
Hey Phon you didnt reply to my last :(
This article describes how it was done in UEBS :)...
At the risk of sounding very stupid, is there any possibility to integrate Mesh Baker and GPUI together or would they bug eachother out? The part...
Hi, I am using mesh baker and it seems to have broken my animations, im sure its something I did, what would be best to troubleshoot? cheers :)
Is there anywhere I can get guidance on this?