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It didn't work for me. In fact, I actually didnt have any Rotation in my animations. I upgraded to 5.3.4 and that solved my problem!
I have just upgraded to 5.3.4 and it solved my problem. I had no animations with Rotation, so the solution described here did not work for me....
I can't wait to get home and try this. I am seeing the same problem!
@Baroni Oh, I was essentially doing something very wrong. It's working! Baroni, your asset is by far the best for IAPs in the asset store! Well...
@Baroni I can see the InApp Purchase screen now with the price. But it tells me it's a Test Purchase and that I won't be charged. Where do I unset...
@Baroni Thanks a lot for the offer! I will let you know how I get on! Danke
Good news, I think it will work I was testing with one account that was not the owner account (but had the permission to be a tester) and now I...
Pretty much having the same problem than this lad here: http://www.rebound-games.com/forum/index.php?topic=214.0 Unfortunately no resolution....
@Baroni yes, indeed I noticed that the manifest had three different versions and they did not seem correct. I made some fixes and now getting the...
@Baroni Yeah, I did that. Google Play secret key also configured. The error I get from logcat is: AndroidJavaException:...
Alright, I am back. In my "Remove Button" script I have: IAPManager.PurchaseNonconsumableProduct("remove_ads"); When I click on it I get the...
Wow, talk about fast response! Thanks, I will have a look and get back to you shortly!
HI Baroni, Thanks for asset, it is pretty cool. I just purchased it (OR302201718). Right now, I only have a button Remove Ads in my game. I don't...
Thanks, mate. Your script works perfectly. I am still on v5.1 Do you know if upgrading to the latest 5.2.1 will solve the issue? Thanks!
well, I feel like a dumba** right now. Thanks opsive, much appreciated!
I can't seem to get the Character Creation wizard to work. I drag my Character Model (fbx) to the Character Mode and also add the Character1...
I have two games, one built with Unity and the other is native Android and iOS. GeoWhere is my best game so far. Built natively for Android and...
Johnny, if it's EOL and you're releasing the next asset hopefully this weekend, I will remove the asset from my project for the time being. The...
I am about to give up using this asset, I am afraid. Maybe because I only have three months of Unity3D experience... I can't get these colliders...
I am very pleased that my very first topic here at Unity3d Forums has so much to talk about :) Thanks everyone to the invaluable insights. I am...