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1. Toggle on Ambient Occlusion in Lighting tab 2. Set all renders' cast shadow to off 3. Set all renders' material.globalIlluminationFlags to...
any update ?
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AssetImporter.SaveAndReimport() will do the work.
why does Unity just put more detailed description about tier in the manual ? we as developer dont konw the rules about how tiers are devided.
In DBufferManager.cs, in function "ClearAndSetTargets", when set target for m_HTile, it used "cmd.SetRandomWriteTarget(rtCount4 ? 4 : 3,...
Thanks a lot, I get the correct depth value now , by using LOAD_TEXTURE2D and _CameraDepthTexture. So based on your description : "there is no...
yes , before access these variables we should declare the texture as TEXTURE2D, like: TEXTURE2D(_CameraDepthTexture);...
@elettrozero I just looked this function and use it in my shader code, it does't work ,bug you do enlighten me ;), I searched LOAD_TEXTURE2D and...
@elettrozero Shader Graph can certainly use the right depth value, but I just wanna to write a custom shader in which use the right depth value...
@elettrozero thanks buddy, my hdrp version is 4.8.0, I removed it and add it back again , still have the same error. Here is my shader code :...
I got the error : undeclared identifier 'SampleCameraDepth' when I call this method. I changed CGPROGRAM/ENDCG to HLSLPROGRAM/ENDHLSL and added...
In HDRP the SAMPLE_DEPTH_TEXTURE macro seems to return a wrong depth value. Is there a function that can be called to get the correct depth in...
@JulienF_Unity , I tested AsyncGPUReadbackRequest.GetData<T>(0).ToArray() and AsyncGPUReadbackRequest.GetData<T>(0).CopyTo, to read compute shader...
I checked the cg standard library and could not find any function named Pingpong or something like that, but I think we can write one, just like...
_Obj2Tan[0] means the first row of _Obj2Tan matrix, not the first column. reference:...
1. Change Rendering Path to Forward in Player Settings 2. Add "LightMode"="ForwardBase" to your Tags 3. I thought the Normal transformation would...
i had the same issue, and after nearly two suffering hours, i found there is another Image above my RawImage ..... what the hell??? so maybe you...
seems i got the same problem too and i'm googling for a workaround, but still not solved yet,
i have exactly the same issue of yours, but i dont use the C# 5.0 and 6.0 integration. first i thought it might be the Editor scripts that cause...