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Thanks for the help, I really appreciate all the info. I guess I'll stick with UGUI for now.
I'm not sure if posting a thread is the right way to go about this, but I couldn't find a lot of information on World Space rendering with the...
The parent can query the button at some point during initialization and do button.clicked += Button_clicked;. You can put your logic in...
The "default" button look cannot be changed AFAIK, but if you have a button in a UXML doc you can change its look by adding a USS class to it then...
Thank you so much
Bump
Thank you so much. That clears it up.
While playing around with the UI Builder I noticed that changing an element's layout in the viewport affects its inlined styles only. This is...
I just did. But I don't think there is anything there that really addresses my question. All I'm trying to do is have my controls be as isolated...
I'm trying to figure some best practices for creating custom controls. I took a look in the UI Toolkit and UI Builder packages and found some...
This issue seems to have been reported here: https://forum.unity.com/threads/android-datetime-now-is-wrong.488380/ with a bug report filed (and...
I am also having this issue. I'm hoping for a solution soon.
Hi @_Paulius I have an issue with persisting notifications after a device reboot. I made sure the option is checked in the settings. I also...
Yes they are. But nothing in them is FormerlySerializedAs. The Monobehaviours themselves sometimes get removed, not just the references in them.
We have prefab variants that have components/gameobjects added as overrides to the base. Pretty straightforward. Sometimes after working on simple...