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[ATTACH] It's in the inspector for your font asset I've been reading this...
I didn't find out why the glyph adjustment table get filled with random stuff. Maybe we're not supposed to fill the glyph adjustment table...
It happened again, I'm trying to find a way to replicate it to fill a bug report. I have a question for you tov_groliv, do you use justified text?...
I had the same issue after I updated unity and had to reset my font. Doing this fixed the issue but then the problem came back and I had to reset...
Thanks. I tried with "TrickleDown.TrickleDown" but it didn't work. So far, only my solution works. What I didn't say is that if the user selects...
Thanks, honestly I didn't understand the explanations but I fixed it anyways by replacing: myTextField.RegisterCallback<MouseUpEvent>(OnSelect);...
I used to use "MouseUpEvent" but it no longer works since I updated Unity. "PointerUpEvent" doesn't work as well. What I want to do is to trigger...
Changing the ".style" doesn't directly change the appearance. The appearance changes when the style becomes the resolvedstyle. Depending on your...
If item.image is a Texture2D, you can do itemSlots[0].style.backgroundImage = item.image; And it will work, the problem is elsewhere. Are you sure...
I removed the game center entitlements. I tried to remove game center capability from the apple website but couldn't because it's impossible...
I don't have a Mac, and hence I don't have xcode. That's part of the reason why everything is so difficult xD and slow... I wasted a lot of time...
I'm having this issue and I'm having a hard time fixing it even using fastlane. But since the issue is with expanding "$(TeamIdentifierPrefix)",...
Actually, the line of code I gave doesn't seem to work. Probably linked to this bug : https://forum.unity.com/threads/addicloud-bug.1039549/ (in...
public static class SignInWithApplePostprocessor { private const int CallOrder = 1; [PostProcessBuild(CallOrder)]...
Thanks I didn't know this kind of thing was possible. I haven't tried it yet as I think it requires some more things to figure out like : - adding...
Did you manage to make cloudonce work? I gave up. It seems like a waste of time to try to make such an old library work. Some of the required...
I don't think 1MB is very limited. It's more than enough in my case so I'll implement CloudOnce
I'm just browsing to find a way to use icloud. I haven't implemented anything yet. I'll probably try something like CloudOnce.
It's probably : https://github.com/nullObjectPtr/hovelhouse-cloudkit
Cloud code is enough for what you want to do