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Thanks for the Response Edy. I added rigibody's to both and I've used Rigidbody.MovePosition and it seems to be working as I want. Thanks again!
So the way the C# code I gave you before works is you need to have some object have "Is Trigger" Enabled on it's Collider. then when it goes...
void OnTriggerEnter (Collider other) { Destroy(gameObject); } function OnTriggerEnter (Collider other) { Destroy(gameObject); } I think...
Hello there! I'm new to these forums. I've been having some unexpected things happen with how the physics engine works in unity. First of all I'm...